using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityGameFramework.Runtime;

namespace LS
{
    public sealed partial class SavingComponent : GameFrameworkComponent
    {
        [Serializable]
        public class SavingGroup
        {
            [SerializeField]
            private string m_Name = null;

            [SerializeField]
            private string m_FolderName = null;

            [SerializeField]
            private string m_FileExtension = ".lssave";

            public string Name
            {
                get
                {
                    return m_Name;
                }
            }

            public string FolderName
            {
                get
                {
                    return m_FolderName;
                }
            }

            public string FileExtension
            {
                get
                {
                    return m_FileExtension;
                }
            }
        }
    }
}
